GameGrow is a dynamic web app that unites game developers in a vibrant community. It's a platform where developers can connect with each other, playtest each others games, while also improving their game dev skills through a dedicated learning page. Our community-based platform encourages knowledge exchange, project collaboration, and progress updates, making GameGrow a nurturing space for game development enthusiasts.
Game developers face obstacles in obtaining valuable feedback and finding collaborators for their projects. Existing solutions often lack affordability and accessibility. GameGrow bridges this gap by offering free playtesting tools, community-based learning, and a platform for connecting developers, streamlining the game development process.
"Finding playtesters and connecting with fellow developers is a real pain. It's costly and often feels like searching for a needle in a haystack. GameGrow could be the solution we need."
In the initial research phase of the GameGrow project, I aimed to explore existing platforms catering to game developers, understand their strengths and weaknesses, and identify opportunities to create a unique and valuable experience. This research served as the foundation for shaping GameGrow into a platform that combines the concept of a professional networking platform with a focus on playtesting capabilities.
Combining insights from the competitive analysis, I recognized a unique opportunity to create a platform that bridges the gap between professional networking and playtesting within the game development industry. I envisioned GameGrow as a "LinkedIn for game devs," where professionals could not only showcase their work but also connect with peers, share knowledge, and facilitate collaboration.
Mobile Wireframes (Lo-Fi): In the early stages of the GameGrow project, I began with mobile wireframes to explore the fundamental structure and layout of the app. These lo-fi wireframes served as a foundation for envisioning how key features and user interactions would translate to smaller screens. I aimed to create a simplified mobile experience that could cater to on-the-go game developers, fostering community engagement and access to essential resources.
Desktop Wireframes (Lo-Fi): As I created the initial desktop wireframes for desktop, I aimed to outline the foundational layout and navigation structure for GameGrow's desktop version. I aimed to provide game developers with a superior playtesting experience. Desktop screens offer more real estate for detailed gameplay analysis, allowing developers to scrutinize graphics, mechanics, and user interactions effectively. This tailored desktop experience aligns with the preferences and workflow of game developers, making it a more powerful and versatile platform for playtesting.
In pursuit of a user-driven design for GameGrow, I engaged in extensive conversations with fellow game developers and conducted 3 comprehensive user interviews. These interactions provided invaluable insights that inspired significant improvements to the platform's structure and functionality.
One of the key transformations arising from these consultations was the decision to transform the traditional Community Page into the dynamic Home Page. This alteration was rooted in the collective desire of our user community to foster collaboration, interaction, and meaningful connections. By making this change, GameGrow evolved into a vibrant hub where developers could seamlessly post dev logs, engage in discussions, comment, and support each other's journeys.
To further enhance usability, the discussion forums received a strategic relocation. They were integrated into a user-friendly dropdown menu, cleverly situated beneath the user's profile icon in the navbar. This structural refinement simplifies forum access while preserving an uncluttered and intuitive user interface.